double lookup alternative if u dont want to use virtual controller. after the 5th slash delay the dash right a little
#fungus 2 14 6
Pacifist Dashless Mantis Pogo
You can go over the big mantis and hit the lever without taking damage, irrespective of if it backs up or not, and do dashless mantis pogo afterwards. Can save 0.4 on its own over normal dashless mantis pogo, and adding in the timesave of ambloom upslash and no soul wow room brings it up to about 0.7. More details, notes, and things I noticed in the thread.
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For the grounded mantis, instead of doing fb>dash>nail, do dash>nail>fb, this lets us do a nail cancel and use one less soul, so we can skip 1 soul in wow room. This should not mess with mantis pogo, the only issue this can have is if the grounded mantis backs up, in which case you have to react by forward slashing instead of up, which loses some time but should still save time overall. Videos of both instances attatched.
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This mantis pogo doesn't kill the mantis warrior and doesn't use a fireball meaning it saves time in that department and its faster than the normal mantis pogo by about 0.5-0.6 if done correctly. RNG dependent for the mantis warrior on whether he jumps back or not and that's what the time save is. I didn't make this mantis pogo up I believe the original is from Blair5414. Also ignore my hp mod was too lazy to take it off. Works on all patches to my knowledge.
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Dashless mantis pogo. Seems to be pretty consistent if much harder to pull off than double dash. One thing to note is that you dash as soon as you hit the lever, which I've heard loses you geo, but from my experience you can still get all the geo, just less on average. Main thing is that if the mantis on the left attacks too early it seems to mess it up but you may still be able to time your pogo better to avoid that. Seems to save 0.1-0.3
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Cursed but consistent mantis pogo that skips one of the dashes, i found it based off something I did in TAS, but quick glance shows cerpin was doing something similar into double dash. Allegedly saves 0.4 but idk how accurate that is. Difficulty wise, its much harder than mantis pogo, I'm about 80% consistent after 30 minutes but I know what I'm doing wrong every time i mess it up so take that as you will. If someone else has also come up with this I'm here to vouch for its validity and post it here
This kinda messes you up geo wise, you get less geo and often none at all, so maybe don't do this all the time, or just default to top row if you're doing SS route
You want to fireball halfway through the gap (red) , higher or lower does work, but it makes the rest tighter, you then want to dash, walk a bit (green), jump and hit the lever and immediately dash to the right, full jump after getting past the alcove, pogo once while making sure to not bonk on the lip, pogo again
Backup wise, usually the worst that happens is a mantis hits you and you just mash your nail button and ur all good, you can also just do double dash if ur spooked
Common mistakes:
- You need to pogo later than you would in double dash because you need more height
- You need to jump for the lever at the correct spot, earlier than double dash, if you don't the left mantis will be too high/low
- If ur slow the right mantis gets too close
- If u fireball too low the right mantis gets too close
- Fireball too high and the left mantis is too high
All in all fairly reasonable enough to do in runs with enough practice I'd assume and definitely run viable enough for comsobs
Also note a lot of the timesaves gonna be how far you go left after doing the 2nd pogo, and this makes doing the 3rd dash on the platform to mantis claw even worse timewise
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