#strats

#mantis claw 8

JackmanMarcus ๐Ÿ’™

Strat to guarantee the soul hit from the shrumeling so you can always save 0.4 on the second ogre due to soul breakpoints.
Just jump and do your first fireball above the shrumeling as the ogre is waking up, your first nail hit will hit it and the ogre.

Faster by like 0.05 than the commonly used strat and its pretty much impossible to lose time with it (have a pretty big window to do both dashes)

Easiest way to do it is to line up with the wall and stop moving until you clear the little platform. Then you just hold forward until you see the blue muchrooms, when you dash, and then buffer the dash once you reach the ground

Consistent set up for mantis pogo, you have to enter with 3 hits of soul.
You need to land on one of the platforms instead of falling all the way through to avoid the hardfall (but it also works if you hardfall, its just slower), hold left and fb at around this height or a bit lower (see image)(you can use the lower skull as reference). If the mantis on the left attacks and pushes the other mantis backwards, you are doing it correctly, if the other mantis goes above the one attacking, you need to fb earlier. Keep holding left and upslash the mantis, jump and hit the lever as soon as possible and return. One of the mantises should be considerably behind the other and should be quite low once you reach it; it will attack as soon as you go near it. The next step is to do a full jump once you are past it, pogo once the mantis starts to return after its attack so it doesnt receive knockback and pogo again as soon as possible to make it up. The rest is just optimal movement through the room.

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This mantis pogo doesn't kill the mantis warrior and doesn't use a fireball meaning it saves time in that department and its faster than the normal mantis pogo by about 0.5-0.6 if done correctly. RNG dependent for the mantis warrior on whether he jumps back or not and that's what the time save is. I didn't make this mantis pogo up I believe the original is from Blair5414. Also ignore my hp mod was too lazy to take it off. Works on all patches to my knowledge.

An update to this post.
It turns out that you can make the set up easier if you stand still against the wall, nail slash twice without holding any direction, press and hold left and, one frame after the left input, press and hold jump. The rest is the same as before.
To do this consistantly you just have to press the left key and the jump key one after the other as fast as possible (if you go for this keep in mind that this feels almost the same as pressing them at the same time, but if both inputs are on the same frame, the trick wont work) and check for the weird landing sound before commiting to the fb. Here is an example of a successful and a non successful attempt, the trick with hitboxes for better understanding of it and a slow motion segment of the set up change.

So this is a set up for the low% stallball that has been used for a while, but I dont think anyone has published it yet on strats.
With this set up you have 2 frames to shoot the fb at the end instead of just 1, which helps a lot.

In terms of the set up itself, you have to stand (dont hold any directions) against the wall, hold left and jump once you reach the highlighted part of the grass (see image), if you hear some kind of landing sound, continue with the trick and fb around there (see image), if you dont hear anything strange, turn right, stand still against the wall and repeat the set up.
This works on both 1.5 and 1.4, the window when you can jump is pretty tight (1 frame), but it makes the trick easier overall.

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so you said that the fungal skip is trash, here is a more reliable strat with 2 fbs, the best i got was a few 3 out of 4 attempts in 10 minutes.
Just jump roughly where the post is and fb just above the slope, fb again in the slope and pogo to end it.
The closer you are to the spot with the 1st fb the easier it is and if you see that you are already too low with the first fb dont even try to shoot another one. You will know if the first fb is too low if it hits the wall later than usual.

the skip saves a ton of time, you would probably have to reroute a bit for geo though
its actually pretty hard to do with just one fb, but you can fb stall to get the correct hight easier, its really precise