ye uh so apparently you can cdash high enough on the pair to get over that ledge which saves 0.3 to dashing
#great slash 6
Pre-1.2 strategy for getting the platform next to the Grub jar down from below, requires Great Slash, doesn't work with Dash or Cyclone, extremely situational but saves a bit of time for 100% TE NMG
2
do this its fast by like .3-.6 defending on execution/framegreeding
https://clips.twitch.tv/MiniatureCallousEggDoritosChip-GzT0NE9cEQsIRrtj
1
Going for great slash out of stag, apparently it's faster to go for the ceiling boost instead of the cyclone drop. The rest is just a normal movement. I've also botched one dash at the end, consult Spirity's 106% movement right before hitting the lever
5
.15s faster than landing on top of the platform, can setup the strat by bonking the ceiling on the jump. this is .2s slower than the walljump on the right, but no risk of hitting thorns
https://clips.twitch.tv/TriangularZanyApeTTours-AoVsZlL5wfnKl_pf
5
#bonus_underplat #Fungus3_Archive_02
Left-side All Skills Archive climb skipping the cdash along the ground by using the platforms, wings and diagonal movement instead. The final underplat is required to avoid triggering the above Lumafly on a horrible cycle
Note: There is some variance in jellyfish positions. The biggest is whether the first Ooma is high or low in its cycle. Depending on its height, you can either dash underneath+wings up to platform, or over it like in this clip, neither lose any significant time to the other.
The final Uoma may occasionally be too far right to squeeze by on the inside (similar to the cdash variant), if you have suggestions on how to handle that, I am all ears.
Saved me 0.5s to left-side c-dash with the last bg object pogo into wings at transition and the same level of execution.
Saves ~0.9s over average right-side climb with poor rng.
Saves ~0.6s compared to decent right-side climb with good rng and lumafly leftwards dboost.
Original post by Cerpintext