Super useful visual cue/alignment for this no-shade cloak version of collector scream skip. Line up the knight's right horn with the handle on the 2nd jar (doesn't have to be exact.) Important note for this setup is that your initial dash has to be neutral, and only input right after the dash starts. 2nd dash is slightly delayed and you can't be too low or too high.
THK has 1000 HP, or 1250 HP (he heals TO, not adding 250 after entering phase 4 (last))
phase 1: 1000-751 HP phase 2 (when he is able to do the first scream): 750-401 HP phase 3 (where he is able to do 2nd scream/self stab): 400 until death HP (doesn't end until you hit him AFTER he has reached 0 or less HP, the hit that ends this phase does damage to the phase 4 health pool (ex. if you end phase with a nail slash he will be at 245hp in phase 4)) phase 4: 250-0
------- Evade Antic --------- (backdash/parry)
before THK's idle animation (explained below), THK will roll an RNG check depending on the phase he is in (phase 1: 0%, 2: 60%, 3: 15%, 4: 0%) if this check succeeds, he will either parry or backdash (50/50) after checking whether or not to turn around ( the only thing that can delay the parry/backdash is if he is turning around. ) the evade rng check is also retriggered by the end of a parry, as that goes to the idle, (this could be the cause of parrys chaining into themselves). this isnt the only way for thk to parry, or backdash
------- THK idle animation -------
This is the animation/state after he wakes up from a stagger, after he finishes a move, etc.
exception 1: the end of a backdash does not enter the idle animation, it just immediately goes to another attack (after this attack ends it will go to idle.) . exception 2: an attack immediately after a teleport also does not usually enter the idle animation, it just immediately goes to another attack (after this attack ends it will go to idle.) not entirely sure about this one
The amount of time he spends in the idle state is rng and phase dependent:
Phase 1: .75s to 1s Phase 2: .25s to .5s Phase 3: 0s to .25s Phase 4: 1 second
downslash when you scream skip! saves however long 1 nail hit is and timing is not tight at all, just downslash when you are over mawlek. too early you'll go over (better than missing entirely though bc of nail hit) and if you do it too late, you'll get the skip but the nail hit wont come out