#strats

#zote% 11

magnoliađź’™

Even better strat for 3 damage tanks. Saves another 0.25ish over the previous fastest strat.

magnoliađź’™

Okay this one's actually sick. If you slash the hopper forward, it saves it from dying to the bellfly and saves you ~0.1 on freeze frames

magnoliađź’™

Boofly pogo is only possible about half the time, but you can react to its position and just ignore it if its not low enough. Other than that this route is pretty solid, but almost definitely improvable somewhere. Saves 2.4s over room in WR as of posting

magnoliađź’™

best route i could find here, basically no rng except for the one boofly which is rarely in the way. Saves 2.9 over route in WR as of now

magnoliađź’™

fastest thing i could get consistent here. saves 0.75 over what wr does as of now

magnoliađź’™

Saves 2.2 over what homothety does in wr as of now. If your first dash is perfect and you buffer the rest you'll hit the hopper before it jumps, so be careful

(edit: i cut this wrong mb, 2nd attempt is the one)

magnoliađź’™

fastest strat here, saves 0.7 over what homothety does in WR as of now. The dash over the first hopper after the first aspid is a bit tight, because if you dash too high you won't land quick enough to get under the next one.

magnoliađź’™

Saves 0.5 over not damage tanking at the end, since you are probably taking tram bench for the heal before colos, health shouldn't matter

Edit:
Update for future readers, i get the 3 damage tank version (original post) to be roughly 0.04 faster in my testing, but more importantly it's easy to accidentally dash into the back of the last garpede with stratus' version, whereas original post strat is basically unmissable.

However, if you're bold you can skip the tram bench in the next room and just carry 4hp all the way through KE to colos. For any% SS definitely use the stratus version, for zote use the 3 damage tank version if you are going to bench, or stratus version if you are going to skip bench in tram and do 4hp KE

magnoliađź’™

Uncap your framerate for zote% and pray to the TFT gods, because this strat saves 2.5s, and the random part saves about 1s of that:

  • go as fast as you can at the start cause we're no longer cycle locked
  • make sure you're as far right as possible on the first damage tank
  • buffer first right dash. Higher framerate = less knockback and TFT gives a huge variance to how soon you dash after the first dash.
  • cue to buffer first dash is during freeze frames
  • Whether or not you get through is decided by if you clear the ledge at the end without resetting fall speed. If you clip you're guranteed to take a 3rd damage (losing ~1s). If tft let you dash early, you can land directly on the breakable floor and fall ONE frame before becoming vulnerable again, this is extremely tight. The reason the timing is relevant: you cannot fall halfway to the floor after the 2nd damage tank and dash for a fallspeed reset, because you'll reach the floor too late and still get hit, however you can delay the dash after the 2nd damage tank by a couple frames and be alright, which I recommend to increase your odds of hitting this.
  • note the ceiling boost and upslash at the start for extra timesave
  • even if you fail getting hit only 2 times, the next fastest thing is getting hit 3 times, so go for it always if you have the health
  • you probably shouldn't actually uncap because of baldurs, unless you wanna hit the minihop over the spike one in mound. i'd recommend 290 fps cap
magnoliađź’™

Hold left the whole time and wait to fireball until you cling the wall. Hasn't failed at all in practice to hungry walls, but maybe because no shaman stone. Saves 0.05 over the forward fireball

magnoliađź’™

best strat for this room:

  • may need to go neutral briefly in the first section unless you're nearly perfect, you won't get the coyote jump

  • For the WCS pogo, release left before pogoing and immediately dash while pressing left after the pogo.