Even better strat for 3 damage tanks. Saves another 0.25ish over the previous fastest strat.
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Even better strat for 3 damage tanks. Saves another 0.25ish over the previous fastest strat.
1Okay this one's actually sick. If you slash the hopper forward, it saves it from dying to the bellfly and saves you ~0.1 on freeze frames
3Boofly pogo is only possible about half the time, but you can react to its position and just ignore it if its not low enough. Other than that this route is pretty solid, but almost definitely improvable somewhere. Saves 2.4s over room in WR as of posting
best route i could find here, basically no rng except for the one boofly which is rarely in the way. Saves 2.9 over route in WR as of now
fastest thing i could get consistent here. saves 0.75 over what wr does as of now
1Saves 2.2 over what homothety does in wr as of now. If your first dash is perfect and you buffer the rest you'll hit the hopper before it jumps, so be careful
(edit: i cut this wrong mb, 2nd attempt is the one)
3fastest strat here, saves 0.7 over what homothety does in WR as of now. The dash over the first hopper after the first aspid is a bit tight, because if you dash too high you won't land quick enough to get under the next one.
3Saves 0.5 over not damage tanking at the end, since you are probably taking tram bench for the heal before colos, health shouldn't matter
Edit:
Update for future readers, i get the 3 damage tank version (original post) to be roughly 0.04 faster in my testing, but more importantly it's easy to accidentally dash into the back of the last garpede with stratus' version, whereas original post strat is basically unmissable.
However, if you're bold you can skip the tram bench in the next room and just carry 4hp all the way through KE to colos. For any% SS definitely use the stratus version, for zote use the 3 damage tank version if you are going to bench, or stratus version if you are going to skip bench in tram and do 4hp KE
Uncap your framerate for zote% and pray to the TFT gods, because this strat saves 2.5s, and the random part saves about 1s of that:
2Hold left the whole time and wait to fireball until you cling the wall. Hasn't failed at all in practice to hungry walls, but maybe because no shaman stone. Saves 0.05 over the forward fireball
4best strat for this room:
may need to go neutral briefly in the first section unless you're nearly perfect, you won't get the coyote jump
For the WCS pogo, release left before pogoing and immediately dash while pressing left after the pogo.
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