Getting 1 extra hit on the hopper here loses anywhere from frames to around 0.1 depending on how much you greed it. Should save 0.1-0.2 over the other hit of soul we normally get before Markoth.
Note that you'll normally want to delay charging cdash for a step so that your cdash make it past the hopper. How much you delay depends on how well you greed the turnaround, but there seems to be enough leeway to make it consistent.
fastest strat here, saves 0.7 over what homothety does in WR as of now. The dash over the first hopper after the first aspid is a bit tight, because if you dash too high you won't land quick enough to get under the next one.
Easily reactable option select for 107/112 in the #quick slash split. React to the great hoppers positioning. If it is right under you do the pogo strat and if it isn't (it will be to the right in that case) then you do a max height wings to just clip the ceiling geometry. If that is the case you can be too early, but I found it quite intuitive delaying the wings as I was taking the time to react to the great hopper's positioning. For the 2nd half of the room based on execution your second last sharp shadow may occur a dash earlier / later than in the video. That's fine, just dash as fast as you can and the falling to where you want to do the last dash will give it time to reset regardless. I was getting the bad rng to save 0.3 and the good rng to save 0.5 (over the strat shown in quickslash comsob on the 107 sheet, but I beleive something akin to the bad rng strat has been done before, this is just adding a 50/50 chance to save 0.2+gain 1 soul or do the old best strat) + get an extra hit of soul. (Bad rng doesnt get a hit on the first guy but both strats get the new second hit due to sshadow lining up different)
"But May I'm on wr/pb pace and am too stressed to want to react to anything!!1!" You can always do the movement in the bad rng clip, even with good rng the ghopper will not be in the way.