saves .7s, massive for any%
12
saves .7s, massive for any%
12A very silly pogo that's reactable and saves 0.3-0.4 lmao. The flyer's height is random, so it's not always possible but depending on the rng it can be super easy and free. When his feet are inside the lights, it's free. If he's slightly above (feet touching the lights) it's do able but tight. If he's any higher at all and not touching the lights don't go for it.
12this has been posted many times before but no one actually timed it (vibes only category)
i found this method easier than nebula's needle lineup and also its faster, just practice on 0.2 speed at first and ramp up slowly to get an idea of what youre doing. the most consistent way is to tap the opposite direction key when youre centred, then wait for peak height to pogo and ensure hornet's face is just in front of the fan. for the first fan just dash into the wall and do an almost full height wall jump to be just under the first fan.
the strat saves 8.6 seconds between the two best attempts i got at windless and with wind, its probably closer to 8 seconds with a more optimised wind activation segment
optimal movement/how to cycle this room because it can be kinda annoying with the platforms
(probably harder than Nebula's clip https://discord.com/channels/772964112908156938/1365521515356885032/1427882077361274920 but faster by about 1.5 second) Can probably be faster with cleaner movement and doing the climb on the left wall instead (my muscle memory won't let me).
I like to pogo when the top of Hornet's horns reaches the upper 4th-5th of the saw visually. (between the two red lines)
You can also hold down direction the whole time if you want to avoid accidentally swinging laterally since this doesn't use any dashes. I avoid dashing because I don't get as much height.
Important to note that the first gap is played differently because the walls are closer together. Because of this, I usually hold the opposite direction of the wall jump the first time until Hornet turns around, and only do a timed turn around for the next three gaps, while trying to make the input as short as possible.
The last thing to note is that the closer to the saw you start your pogo, the later you should start moving towards the wall. The farther away, the more you risk losing too much height.
Nebula's strat is probably more consistent so remains to see if the risk is worth the second of time save XD :grubnote: Time save comes from not swinging twice per gap and from jumping off the wall quicker. TE is probably not at the time where it needs these second time saves, but here you go :D
(I joined the server because I was curious if anyone had posted this strat about the flea, and yep XD "darn you, speedrunners! until we meet again!")
EDIT: it's also only 1 second slower than using the draft, so it saves all the time from activating it -1s. (probably around 10 or 11 seconds)
2nice lineup for this spike pogo that can be a bit annoying sometimes, dash onto the wall, do 3 regular wall jumps then do a wall climb and jump off, should line up perfectly
You can nail hit to stop your momentum and do this without activating the air current below. Doing a walljump on the lower part of the walls here lines you up better than doing it at the top imo, since you don't have to delay the nail nearly as much
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1consistent way to get decently high onto the 2nd wall. dash jump then dash on the wall, 3 wall jumps and you’ll get a good height for the harpoon. Sets up third wallclimb well additionally https://media.discordapp.net/attachments/1365522384332783637/1422069361299951718/proof-4.mp4?ex=68db54cc&is=68da034c&hm=26d3899e81e02d33dc52837398c402cafbc59cc67cb4580c49077f8fef9a7ffe&
A bunch of optimized movement that I used during comsob runs :D
26-7 seconds over the way world record does it
Also for first enemy you can just walk under him