#strats

#awoo% 6

mcfl0no (#1 backflip enjoyer)

A fun little cycle you can do for the wormways flea, entering from shellwood. With a well-timed pogo dash, you can clear the ledge at the top of the drop and start the drop before the worm. You can do this with the setup in the video, or with no setup and just walk off the first ledge. This is doable without brew, and I don't think brew makes it any easier.
If you don't make the cycle, you can also easily do an upslash to hug the left wall and overtake the worm during the drop

27Fr1nlop (#1 cocoon skip fan)

u can hit flea before scream, with evo it makes more damage, then do 3 hits, pogo and immediately spear, two slashes and pogo + spear again, its little tricky but consistent
upd: do not upslash before scream, flea moves up and you dont get hit for scream skip

flea brew makes this orb juggle split incredibly free, barely even need height on the orb (haters will say its a skill issue)

this has been posted many times before but no one actually timed it (vibes only category)
i found this method easier than nebula's needle lineup and also its faster, just practice on 0.2 speed at first and ramp up slowly to get an idea of what youre doing. the most consistent way is to tap the opposite direction key when youre centred, then wait for peak height to pogo and ensure hornet's face is just in front of the fan. for the first fan just dash into the wall and do an almost full height wall jump to be just under the first fan.
the strat saves 8.6 seconds between the two best attempts i got at windless and with wind, its probably closer to 8 seconds with a more optimised wind activation segment

You can do this without flea brew, but it's much harder

You can nail hit to stop your momentum and do this without activating the air current below. Doing a walljump on the lower part of the walls here lines you up better than doing it at the top imo, since you don't have to delay the nail nearly as much