#strats

#phantom 5

jicoworker

This is organ cycle with a delay of 0.3 on cycle mod. This is MUCH more than any runner should have on vanilla.
I labbed the starting movement and this seems to be the fastest by far. As for the walljump section, the video shows what I find the easiest to execute. Everyone should be able to hit this for a massive 4s timesave with enough practice. If you miss anything up to the last drapefly, it's easy to cancel, farm silk, and make the regular cycle.

Some notes:

  • after the first ddg, do a high pogo to set up for the next ddg.
  • after dashing onto the small platform, jump as soon as possible (sounds obvious but try to do this intentionally).
  • there's a seam on the ground right after, but pogodashing like I do avoids hornet getting stuck in this seam.
  • for the last mantle skip, aim to jump near the end of the bump in the ground highlighted in the image. Hold jump the ENTIRE time and you should make it.
  • this is best to go for with 4 silk or more, as you want to start the phantom fight with a spear. Look for silk in the mist, there's a lot of it :)

Update: Some people can get worse loads than 0.2s (bad loads + pc rng) after which the cycle may be difficult to hit in runs. At that point, just farm the silk ๐Ÿ’”

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I started looking into some "early kills" that some people have been getting on phantom. If phantom is low enough finishing the "phase change", you can do a LATE silk spear kill them before they do any other attack (2nd clip).
This was a bit annoying cs its a gamble, but then @Nebula found out (1st clip) that you can just double slash them and it makes it same speed, doesnt require silk, and its not a gamble since you can hit them inmediately after if they dont die there.
There is no reason to do this, if I see someone NOT doing this I WILL FIND YOU, this is faster EVEN if you dont instantly kill them

Xena ^โ€บโฉŠโ€น^ เฉญ

this is obviously an exaggerated clip with infinite silk, and this is already a known strat but not publicly made aware as far as i know. u can consistently spear Phantoms pillar/steam attack to deal an extra 27 damage on phase change by sprinting away from the steam -> jump -> turn around -> spear

additionally (found by and made popular by Nebula), you can have 8 silk on phase change, get 2 spears off on 2 steam attacks, then 3 more hits + your silk heart and still get enough silk to spear after phase change is over.

i personally only use a spear on steam attack if i know i can spear after phase change again.

(forgot to mention that u can know the spear hits by seeing silk fly off the steam)

Megamin (#1 Mist Hater)

Phantom dive is free dmg if you pogo dash it, just make sure not to pogo into the direct middle or you won't dash out in time to avoid getting hit
Edit: Phantom's hitbox window is 3 frames, nail slash is 6 frames, and pogo lasts 8 frames, so this is the best and most lenient strat to punish the slam. You also have more time to react because you don't need to be out of the pillar to punish.

When Phantom does his dive attack, he actually has a few frames of vulnerability very early in the landing animation where you can deal damage. You can see his hitbox in blue in the video (its basically the entire column).
There is a fairly long period after this where he isn't damageable so be wary of that.

With the current any% loadout silk spear feels pretty consistent for hitting this. Needle can also work, its probably worth it to try fitting some in during the phase change when he spams a bunch of these in a row.