Cool damage tank and pogo to deal with bad spider rng for this grub. If the spider isnt that far right but still in the way, you can also dash first before the damage tank. 2nd clip for reference on what good rng looks like. Other categories might apply?
Faster strat for setting up the shade insteadd of inv droping into the spikes, saves like 1-1.3 seconds depending on how much you greed the inv drop strat.
Way easier than the inv drop into spikes, you dont need the inv knockback cancels except for the last one and first one maybe and you can also skip the nail hit to the husk which barely loses any time (.1 or so) if you dont want to do them.
here you have another spicy stallball, basically the wj is almost frame perfect (or maybe it is, prob depends on set up) and you need the 3fbs to be quite precise as well (yeah, im pretty sure you need all 3, maybe its possible with 2, but i couldn't get it).