#strats

#monomon 9

JackmanMarcus ๐Ÿ’™

Slightly better version of this for All Skills, that makes use of left-right wcs.
If you're already doing left-right when you hit an actual wall it doesn't reset your fall speed at all, so you get to be as far right as possible and get rid of the wcs, so you can dash right as soon as you clear the bottom of the wall.
you just need to start holding analog left before you touch the wall.

BrotherWildness

Doing a cyclone on right drop then dashing to the middle allows you to do the first cyclone sooner and charge the second cyclone while you're dashing to middle drop.
Saves about 0.3 over cycloning twice in mid drop.

Small improvement to the quirrel dialogue dash setup at monomon: if you slide off the lip of the tank while neutral you will end up still facing to the right. This lets you take your time so there is pretty much 0 risk of messing the trick up with a bad dash.

JackmanMarcus ๐Ÿ’™

Uumuu dmg cycle that makes use of dash slash storage, saves around 0.2-0.3.
Make sure you jump back and wait until Uumuus left side is aligned with the edge of the wall to do the last two shade souls, like in the clip

Spirity

i haven't timed this but this movement seems fast someone can back me up later. depends a lot on the position of the lightning lumafly enemy at the bottom

JackmanMarcus ๐Ÿ’™

This transition wcs saves .2-3, depending on how late you grab the wall going in, and how early you dash.
The wallgrab loses .02-08 from my testing, depending on how late you grab.
It is the easiest transition wcs I've tried, because you have a couple frames to buffer the jump, and don't have to do any other inputs immediately.
If your jump press is early, which will likely be more often than not, when you miss it. You can easily react to the fact you didn't jump, and just do standard movement as backup. Which only loses the small amount of time to grab the wall on the way in.

Onion (he/him)

Dash setup similiar to whats already used. Dashing from the brim that slightly extends further than the rest of the tank puts you as far right as possible for Quirrel. Only tested this for CP but should work for any patch.

ins0mnia (she/her)

WCS strat to get to Monomon extremely quickly. You prob want to inv drop down the shaft to make it faster, I just didn't to show what's going on.
Close inv when Uumuu explodes, then 3 count jump dash should give the WCS at a good height.

The main draw of this strat is it can be done when you finish the fight on 3 soul 1hp to get to Monomon for the heal and then get pfloat either leaving the dream or after Monomon. Without this you would just be stuck.

If you know you're going to have to go for it as soon as Uumuu is killed it's pretty comfy, I'm getting it like 60-80% in practice and it would be a dead run anyway.

ins0mnia (she/her)

WCS preserved through inventory drop and dash refreshes after uumuu (requires Isma's tear) [credits: monstah]
https://clips.twitch.tv/HelpfulAmusedPotatoTheThing
Edit: Easiest way to do this is to let the acid close inv for you. This prevents accidentally getting inventory storage too :ins0mn2Comfy: