#strats

#uumuu 27

Stratus (he/him)

right side entry tft
Turns out walking off the right ledge entering uumuu and missing the ledge below is t-ft (or subunits or whatever), so moving right/clinging to the wall before inventory dropping should be the play.

JackmanMarcus 💙

Cdashing into the transition after Trinomi drop room allows you to to this pretty consistent cdash off the small platform, which saves about 1.1s on avg in the room itself (exact times vary depending on how many freezeframes you get from hitting uomas on the way).
The main way you can get screwed is by cdash glitch, but that already happened with the old strat and I couldn't really feel a difference in how often it happened.
Occasionally the first ooma is high enough that you don't hit it on the way in, if you cdash from the platform it will have a small chance the core chases you down and hits you.
The cdash in the previous room loses 0.4 so the avg timesave is about 0.7

frying whales

Double heal LP Uumuu setup when entering with full soul

SiddFlippy

1.4.3.2 exclusive heal strat for 1st cycle uumuu. can do an inventory hard fall cancel and heal out of the inventory and get 2 dreamnails a tthe top. after first cycle is pretty much same as normal. shoutout to vex for labbing this a while ago :beeDumper:

JackmanMarcus 💙

Uumuu dmg cycle that makes use of dash slash storage, saves around 0.2-0.3.
Make sure you jump back and wait until Uumuus left side is aligned with the edge of the wall to do the last two shade souls, like in the clip

badass strat to save situations when uumuu's too high

You can fit in an extra nail cancel during Uumuu damage with a 2-1-2-1 rotation. Because you move a vs earlier into the damage rotation, I found it easier to start with 2 upslashes to offset the extra knockback the earlier vs adds. Dunking or damage tanking before damage also makes it easier.
2-1-2-1 is also nice because you can pivot to 2-1-3 at the last second if you don't think you can fit the nail cancel in without knocking Uumuu away early.

saves 0.1-0.15s over just walking off onto lower platform, loses 0.15-0.2s to dashing up above and falling into the cdash but thats harder

for reference, if you notice uumuu is way too high you can do a pogo and try to save it like this

sawayoshi

a modified 1.4+ any% uumuu 2 cycle strat. first cycle seems nicer this way than otherwise. 2nd cycle uses the higher small platform instead of the middle platform to make dream nails much easier to come by. unsure if more consistent than existing strats

JackmanMarcus 💙

This transition wcs saves .2-3, depending on how late you grab the wall going in, and how early you dash.
The wallgrab loses .02-08 from my testing, depending on how late you grab.
It is the easiest transition wcs I've tried, because you have a couple frames to buffer the jump, and don't have to do any other inputs immediately.
If your jump press is early, which will likely be more often than not, when you miss it. You can easily react to the fact you didn't jump, and just do standard movement as backup. Which only loses the small amount of time to grab the wall on the way in.

calligraphiti
MethylPalladium

Seems this strat hasn't been known by many yet
https://b23.tv/t8R7850

another setup for uumuu wcs

dash as the explosion begins, 4x nail swings (if you want, imo helps with timing), jump when the knight passes the bottom of the gate

Backup movement for if you miss one of the dream nails during 2nd phase. This is preferable to the cdash under since cdash is usually only recoverable with a slow attack, whereas this covers slow attack and both fast attacks. You also just generally have more time to kill with this so it's comfier imo. I got really close to Uumuu for the pogo in this clip, but it's really lenient so you don't need to.

magnolia💙

Here's a video for when to dash inventory dunk when you get a slow attack for middle uumuu
https://clips.twitch.tv/SaltyViscousBeanRuleFive-agF81AcLjbyWaIvY

5fb setup for uumuu.
Do standard strat, but do 321 instead of 33 to fit another fireball. (upslash upslash upslash fireball cancel, upslash upslash fireball cancel sideslash fireball cancel). correct your position slightly to the right before third upslash to get it easier and less tight. If you miss it, it falls back to the normal cycle.
For second cycle, bait uumuu in the center of the arena (takes a bit of practice). Fireball as quirrel makes uumuu vulnerable so that they don't get knocked back, then double upslash.

This strat has roughly the same speed as the normal strat, but makes you end at 5 soul instead of 1, making soul collection for herrah dupe much easier - you don't have to rely on rng dnail or hit any big jelly out of archives.

If you get double double, your last fireball will kill uumuu instantly, for a bit of bonus timesave

sawayoshi

a variant of shade soul shaman stone 1 cycle for uumuu. first example is with extra, second is without. important points to watch out for are keeping uumuu at the right spot after the 3rd attack (slightly off the right end of the center platform), and delaying the first shade soul a little bit to make it double more consistently. an extra sets up perfectly for the original 1 cycle setup that you see most often. can be mirrored across the center if you feel more confident with the extra setup moving right than moving left.

Easy setup for double DNail at the start of the Uumuu fight (adapted from Gwonkee's movement). Just follow movement up to the final platform -> full jump, then DNail on landing. If you land in the center of the plat you can do them back to back, but you can move back if you land too close to Uumuu.

wcs setup for archives gate that works for both True Ending and All Skills. Start nails when you hear uumuu exploding. Prob works well for any% but you just stall a bit instead of using wings

magnolia💙

credits to underlein and vali
very lenient

ins0mnia (she/her)

cp uumuu 1 cycle for cp all skills https://www.youtube.com/watch?v=sStHypsLa3w
Original post by Underlein


ins0mnia (she/her)

WCS preserved through inventory drop and dash refreshes after uumuu (requires Isma's tear) [credits: monstah]
https://clips.twitch.tv/HelpfulAmusedPotatoTheThing
Edit: Easiest way to do this is to let the acid close inv for you. This prevents accidentally getting inventory storage too :ins0mn2Comfy:


ins0mnia (she/her)

Hey all, I made this a little while back but had it unlisted on youtube as it was a private upload for someone. I think it can help out a lot of people with any% CP Uumuu. I do quite a bit of explanation up front and then demonstrate the fight.
https://www.youtube.com/watch?v=Chh_BuLfdVI
Original post by RhinoFeeder


ins0mnia (she/her)

an easier way to do the uumuu 1 cycle, i believe credits to HollowMC.
its just as fast, but you need to be conscious of where you are when you shoot the fireballs on the platform or the second wont double.
Original post by Tsira

ins0mnia (she/her)

Here's my guide for uumuu on current patch, for which I use a dramatically different setup than I do in 1221 for reasons explained in here
https://www.youtube.com/watch?v=Chh_BuLfdVI
Original post by RhinoFeeder


ins0mnia (she/her)

Uumuu extra attack one cycle recovery compilation post

Pisces' tutorial:
https://www.youtube.com/watch?v=ZihoQdYQZcg
Monstah's setup run clip:
https://clips.twitch.tv/BoxyAntediluvianCamelFreakinStinkin
Ax's original strat:
https://youtu.be/1NvaIcu0o80