If when the knight hits the floor you press down and then strat mashing up while holding down (only if you have socd cleaner, if not, just mash up or down or both), you can quitout as soon as you sit for the second time on the bench (second save icon, also has a pretty clear sound cue) and still get saved on mound bench with vs. Saves 2 seconds, not entirely sure what im doing to save that time (edit: i think in the original you didnt mash up after sitting for the first time for some reason), but there's no need to wait longer.
#mound skip 2
Latest patch has the ability to get inventory storage with just quick map, using this and the fact that benches warp you, we can skip the tutorial, wake-up animation, and the need for delayed interaction storage for mound skip. This will save 5s over the DIS mound skip, and is much easier, but will instantly kill your run if you mess it up. We also have to bench again because mound hardsave will override the bench we use to cancel the warp since the bench comes first, and you need to quit out to have access to quick map storage again.
Steps:
- Quickmap storage your inventory, jump into VS (going higher is easier and safer since you'll get more slope speed)
- Close inventory, hold left until you get near the entrance and hit the slope
- Hold right until you ur light gets near the bench
- Bench as soon as the knight in the animation hits the ground
- Get off the bench, and get back on
- SQ on the 3rd save icon appearing
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