doesnt work on as many spawns as dmg tank version because you cant get any more height after upslashing this way, but theoretically better ...sometimes ...if reactable
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doesnt work on as many spawns as dmg tank version because you cant get any more height after upslashing this way, but theoretically better ...sometimes ...if reactable
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3after spearing, stalling with flea brew gives the flower more time to move up and to the right making low spawns less of an issue
you can also hold right after spear for a similar but less significant effect
much safer alternative to dmg tank skip that saves 1s
3you can do this version of the skip if you are short on silk or you realize that the flower is very low since this should be faster anyways cause you avoid the freeze frames that happens when your heal gets canceled
found by @eel, easier version of flower skip
skip is mostly consistent, will fail rarely on some really low spawns.
if you can react fast enough, you can do https://discord.com/channels/772964112908156938/1365521515356885032/1442420608813240321 this strat instead of spearing
You'll want to get the full spear duration to midair stall as long as possible, and also want to be as high as possible because the flower will stop and start attacking once it drifts into range. I found just bottom right of the flower bud to be the best spot to spear at since spear can hit the ledge if you're closer (as seen in last clip). Requires full silk enter.
2With a little practice you should be able to make the split decision if you need to do the flower skip normally. OR as these videos show if the flower spawns higher up you can pogo the flower and then the mob OR if it spawns at its absolute peak you can directly pogo. This takes a little while to visualize but I've been messing with this skip so much I can identify before I jump. Hope it helps someone.
Edit: this isn't something that will happen every time because of RNG
Edit: Just realized I never actually shared this:
https://discord.com/channels/772964112908156938/1365522384332783637/1447128946096214148
:elderC:
strat used in low% repurposed with spear and dash, more specific details from 74v13r here: https://discord.com/channels/772964112908156938/1365522674519900220/1435753578751852548
very fast with silk spear and only need 4 silk going in, looks harder than it is, pretty consistent with practice (barely faster if not the same speed but a cool strat nonetheless)
you can skip the left part of the room without cloak like this. i couldn't find a consistant setup without the nail hit which causes having to wait for the enemy's attack but there's probably one.
I'll throw this in here
Notch on the floor makes for perfect dash distance
Background vine is perfect distance to dash-heal
Pretty lenient overall and heal should always go off so you can do it even at 1 hp
6Adding a few notes on the setup for this skip originally posted by QAQ https://discord.com/channels/772964112908156938/1423484610150666442/1423484834499657788
This is what I personally look out for during this skip:
you need to up-attack to knock it higher and take a hit from the right side so you have enough time to pogo the bud, get hit again to avoid getting stuck in the double hit attack, then pogo to get up(without full climbing the ledge ideally).
appears to save around 0.5s - 1s copium.
A very rng-dependent and inconsistent way to do the shellwood_11 damage tank skip cloakless. I didn't see anyone posting this, so it might be good just to show that it is possible.
The skip requires sprint jump > dash > heal > dash (second midair dash out of heal) > (**optional **) flea brew (makes it a slight bit more consistent if knocked to the left)
Seems to dependent heavily on enemy spawn. Just a proof of concept.
different variant for the skip. It's easier for me and you can do it even at 1 or 2 hp. The heal vs damage timing looks close but out of 100+ attempts i've died twice, so just don't heal very late, if you need the hp. I like to wait a little between the dash and the heal as it seems to give more distance. You usually don't need to cloak after the explosion - decide that based on how far and high you end up. When you mess up and get sent to the right, you can sometimes still reach the ledge with cloak.
4100% consistent yet really difficult to pull off, cuts off breaking the two walls to the right.You need 4 masks to do this strat and it probably saves ~~2-3 seconds
Skip right before claw with silkspear instead of heal
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