#strats

#cloak 10

safe 3 hit opener for clapper

a lot of stuff
Better Shellwood arena strats

If you're scared you can use float instead of dash clawline it takes almost the same amount of time and is easier

Megamin (#1 Mist Hater)

I'll throw this in here
Notch on the floor makes for perfect dash distance
Background vine is perfect distance to dash-heal
Pretty lenient overall and heal should always go off so you can do it even at 1 hp

Some strats to increase your chances for getting the beautiful 1 cycle

xX_Shawtoof(1upple)_Xx

you can do this left side with only one silk excuse the sloppy execution it's not too much harder than the regular strat tho so worth going for

fireb0rn

A couple visual cues to make the little skips in this room more consistent.

  1. In the bottom right, start using Cloak and float over to the third knob in the background (on the rail which the hook travels on). When Hornet's eyes line up with the top part of the third knob from the right (the red rectangle), use Clawline. Begin holding left before the Clawline finishes so that you immediately start moving left and can get to the ledge.
  2. For the second skip, Clawline into the large sawblade underneath the platform and immediately move to the right. Use Cloak shortly after you reach the peak of your height from the Clawline bounce. When Hornet's eyes line up with the red rectangle in the picture, use Clawline. There is a small knub in the background object within the rectangle that can serve as a visual cue. Begin holding right before the Clawline finishes so that you immediately start moving right and can get to the ledge.
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this only loses about 3 seconds to the fast strat, the jump is very precise though, you need to jump very late as otherwise you will bonk your head. If you miss the jump you can reload the room for not too much timeloss

reaching the right wall is free with this, need to be careful to not bonk your head on it as you can easily be too high

with practice this should be better than the heal strat i think

JackmanMarcus 💙

Best strats I've found for the second part of the cloak climb to Greymoor. The Caranid enemy pogo seems to save 2-3s. But they're a bit annoying because of how rng their positions are.
Also, watch out for landing on the rock you're normally supposed to hit so it lands and activates the vent below. For some reason landing on it seems to always give you landn't for a moment

bug pogo that skips a small part after bellhart