safe 3 hit opener for clapper
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safe 3 hit opener for clapper
7a lot of stuff
Better Shellwood arena strats
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4If you're scared you can use float instead of dash clawline it takes almost the same amount of time and is easier
I'll throw this in here
Notch on the floor makes for perfect dash distance
Background vine is perfect distance to dash-heal
Pretty lenient overall and heal should always go off so you can do it even at 1 hp
6Some strats to increase your chances for getting the beautiful 1 cycle
26you can do this left side with only one silk excuse the sloppy execution it's not too much harder than the regular strat tho so worth going for
A couple visual cues to make the little skips in this room more consistent.
4this only loses about 3 seconds to the fast strat, the jump is very precise though, you need to jump very late as otherwise you will bonk your head. If you miss the jump you can reload the room for not too much timeloss
reaching the right wall is free with this, need to be careful to not bonk your head on it as you can easily be too high
with practice this should be better than the heal strat i think
14Best strats I've found for the second part of the cloak climb to Greymoor. The Caranid enemy pogo seems to save 2-3s. But they're a bit annoying because of how rng their positions are.
Also, watch out for landing on the rock you're normally supposed to hit so it lands and activates the vent below. For some reason landing on it seems to always give you landn't for a moment
bug pogo that skips a small part after bellhart
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