used to think this lava cycle is really bad, but it is actually kind of fine with the right setup. for the first part of the room you can either do two pogo dashes into a pogo dash in the air, or one pogo dash then sprint jump over. the second strat is tighter but safer since with the first strat you can get hit by the lava pillar with bad rng. one youre on the left side, slash the lava three times and jump dash over the pillar. once youre on the platform, you have to react to the lava pillar when you see it stop flowing and then hold sprint and pogo dash over (i was unable to find a slash/consistent setup for this). note that you cannot pogo dash too late or you will dunk into the pillar. you should time the sprint press as soon as you see the end of the first lava pillar. if anyone else finds a consistent timing before the last pogo dash to get to the flea, let me know. this cycle saves 1.4s over the usual cycle
#judgement 7
you can hit last judge when she does her spinning attack in first phase. probably useful if you dont have silk for silk spear when she does it.
15
If you have The Juice you can make the heal strat much easier by popping Juice prior to dash->heal->dash
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yet "another" way of doing 2nd skip, so apparently you dont need to cloak twice, i'm having a lot of trouble with this skip and out of the methods this one is the most consistent for me, maybe it helps someone else too. But i just use the ledge grab setup and buffer jump, cloak past the chains, dash when you clear the cage and be ready to walljump as soon as you touch the wall, right is held all the time
Pressing dash twice only after heal (has been pretty consistent for me) instead of spamming it makes you less likely to dash up the wall and bonk your head
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a fulljump dash gets you over this guy in the middle quite nicely
3
pogo (discord ping warning at the start)
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