damageless cheart gauntlet cycle for low%, that saves 0.2 and is easier to greed. You want to jump at the foreground spike in the image and then full jump immediately when you land, to get over the laser. You then need to delay a little to get past the next laser, and also to make sure you don't hit the laser after the first conveyor. As long as you don't greed it too hard by landing really far left on the conveyor, you should be fine. For the second conveyor, the movement in the third vid is very helpful in making timings more consistent there. Do two minihops as soon as you land on the conveyor and then walk until the laser in front of you disappears, do a third minihop and you'll be a few frames from the edge. If you went into the cheart gauntlet with full soul and find the final conveyor walljump scary, you can instead do a fireball skip from the second conveyor at the cost of 0.1 (second vid).
saves .08 or .06 optimally , dunno. but on average im saving .04 if u accidentally recling its same speed as not doing it only loses time if u accidentally slash right somehow (u should be doing nail before press left to avoid this)
Dashing into the bottom of this conveyor allows you to greed this laser cycle near perfectly without having to go neutral/delay your inputs for some arbitrary time. Like pest plats it doesn't inherently save time but will give you better average times because of how much easier it is to greed. Second clip is the normal strat for reference.
I use the plank at the bottom of the conveyor (first screenshot) as a cue for where to dash. Depending on how you time that and how good your walljumps up are, you may run into the second laser (second screenshot) if you just hold forward like normal. You can just jump over it, though you'll wanna hit the third laser roughly at the plank (third screenshot) to make sure you make it over the ledge with your dash. Then for the last laser just dash after you land.
dashmaster cycle for cdash gauntlet. Everything until the last conveyor triple dash doesn't actually matter for the cycle, the triple dash on the conveyor before (be sure to go neutral for a bit) saves ~0.1 though. overall this cycle saves something like 0.5-1s over normal strats and is about same difficulty. you can also do damage tank cycle for the first bit if you have the hp like usual (need at least 4 hp for 107, 3 for 112). damage tanking the last laser loses time.
New jump saves 0.1: After entering laser gauntlet, land as early as possible on the 2nd flipping platform and immediately jump really high and dash. This triggers the proximity on the 2nd to last crystal earlier (green line good), which is normally the only laser you need to wait a brief moment on, which means it disappears 0.1-0.15 earlier