#strats

#ancestral mound 9

easy and very consistent way of doing soul catcher early control. Basically if you jump after slashing the baldur onto the planks (you need to delay this jump slightly after the slash), the baldur will queue up a roll and roll at a consistent timing when you get close to the ground and enter the roll rectangle hitbox. You want to stand as close to the planks as possible and buffer the jump onto the baldur.

Picking up catcher can still be tight with this but should generally work as long as your timing for the pickup is good. Also the baldur nail strat is not required for this of course, just swag (but it's very lenient)

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Easier and consistent way of getting through the baldur without spit rng. Optimally loses about 0.5 to a first spit but saves 0.8 to a second spit, but the slower/easier method breaks even with a second spit (losing 1.3 to a first spit)
Do 2 fireballs and nail the mini baldur once, then line up on the left side of the planks and fireball right before the mini baldur hits you. Make sure your nail hits the mini baldur and big baldur so you have enough soul for the last fireball. Nail cancelling it immediately like in the first clip is pretty tight, but if you can do it consistently then it is 100% worth to do this.

Keep in mind that you can't consistently do soul catcher early control with this strat, which means unless you do the fast version, it is most likely not worth it (assuming you go for the early control every time)

(probably doesnt work on lp)
This nailboost saves 2-3 frames and if you don't greed it you pretty much always break even at minimum.
Saw it in Peeka's tas here but it's actually rta viable https://discord.com/channels/772964112908156938/822611690871980092/1339511295480692777

Alternate version of the strat above and seems to be much easier and around the same time due to not having to collect soul
This was done on 270fps, not sure about the others.

This is an easier version of the tas strat (which is very similar, but without the fb). Its very consistent with practice and saves roughly 0.25. There arent any great back ups for it, but for the skip itself, you have to slash the vfly away, get to the middle platform (timing doesnt matter too much), jump pretty close to the edge, pogo the vfly aiming to clear the platform asap and fb to the right shortly after reaching the peak of the pogo. After that, you need to make sure you gather 3 of soul before reaching the baldur.

Version of the soul catcher early control setup that brings down 3 hits of soul. If you want to, you can use this to skip baldur rng. Alternatively, you can use this to exit mound with one cast of soul--very nice if you're planning on doing the slopeball into fungal. The soul catcher early control is entirely optional but may save time by removing the first charm pickup window, even if you never use soul catcher.

extremely funny

more lenient and more consistent ending setup for soul catcher early control. you have a lot of iframes, so wait until you see the baldur start to curl up and then move to the left side of it. warning that you CAN go too far left so dont just hold left and expect to get hit since you need the iframes for when the baldur comes back.

Made a video tutorial for the Soul Catcher early control setup. Saves about 2.5 seconds on categories that are already picking up soul catcher as their first charm
https://www.youtube.com/watch?v=w-5NJ3Uylhg

i dont know if this is known, but I dont see many people going for it.
upslash the vengefly while youre landing on the platform. saves .1 - .2 and makes it so the vengefly will never underplat. make sure not upslash while still rising or youll bonk