#strats

#consistent 3

PsyKlone

A consistent way to take 2 damage in the room before dying to the baldur, which is relevant for all categories that do ibaldur and skip well rock.

This loses 0.9 to the fastest possible 2 damage tanks that requires specific gruzzer rng, but otherwise saves a lot of time as you'll always enter the transition with 1 health.

If the crawlid is on the right (or if you can damage boost using a gruzzer), you can do a full hop from the center of the platform which breaks even with the inventory but is trivial to greed. On LP it is recommended to minihop if you damage boost on the left side of the platform.

Easier and consistent way of getting through the baldur without spit rng. Optimally loses about 0.5 to a first spit but saves 0.8 to a second spit, but the slower/easier method breaks even with a second spit (losing 1.3 to a first spit)
Do 2 fireballs and nail the mini baldur once, then line up on the left side of the planks and fireball right before the mini baldur hits you. Make sure your nail hits the mini baldur and big baldur so you have enough soul for the last fireball. Nail cancelling it immediately like in the first clip is pretty tight, but if you can do it consistently then it is 100% worth to do this.

Keep in mind that you can't consistently do soul catcher early control with this strat, which means unless you do the fast version, it is most likely not worth it (assuming you go for the early control every time)

Consistent alternative to ouipogo for routes without fireball. Pretty easy , you wanna upslash the spore to explode it. Ouipogo has a low chance to send you the wrong way, so this eliminates that possibility and is the same speed. For reference, about 0.45 faster than the classic epogo and 0.35 slower than a good firepogo.
The visual cue is to walk off when the spore gets to that mushroom in the background. play around with it a little bit because the way you pogo the mushrooms matters for the timing

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