#strats

Fungus2_11

I've seen many ppl struggle with this epogo, when in reality its very lenient and can become very consistent with some practice. In this post I'll be explaining what goes into making the skip works in the hopes that ppl can improve at it. First of all, here's a vid of me doing the skip many times in a row to show what kind of variance can be expected and still have the trick work.

In order to perform the skip you want to hardfall and do a full jump shortly after regaining control (this isn't super tight, so its best to not greed it too much, as you can't buffer the jump out of the hardfall). You want to stop holding left a fair bit before the left wall (to ensure you don't go on top of it) and then start holding left again once you are safely past the ledge. I find that slashing when i reach this mushroom in the foreground to start heading right setps up the spore pretty well (the spore bounces on the wall and then follows you left quite well past the wall, its very important that this is the case). You then want to pogo at mid height (too low or too high can make the trick a little more akward, but its not too tight) and start holding left inmediatly. After this point you want to focus on not bonking the ceiling after the pogo, so you want to use your fbs to gain as much distance as possible (also not very tight, but imagine it as some sort of fb skip). Once you are past the right wall (assuming you didn't bonk on the ceiling) you can start holding right for a bit to ensure you dmg tank. Nearly any dmg tank at this point will allow you to clear the gap (in the vid im at 300fps and i have no problem clearing the gap), so you really just want to make sure you don't dodge the explosion.

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LP epogo post number 67676767 but maybe it can be useful to someone, i didn't really like any of the other setups much so i labbed this one

this has the common start with dashing towards the sporg at the start and upslashing it, then i buffer another dash off the platform when i land there. I then land on the left mushroom in the background, do one minihop and then jump towards the pogoable mushroom and pogo on the left side of it. If you pogo too high/too far right, you will get launched into the sporg, you can react to being high by holding left more, so that you end up to the left of the sporg, which is usually savable.

be ready to tank the explosion if you think you will not make it up otherwise, quite often you can save attempts that would otherwise fail by tanking the explosion

This is a list of epogo setups for latest patch. This is not meant to be comprehensive, but rather to include the most common setups used by many people and/or good starting points.
I didn't include any 3fb setups because they are slower in soul collection and not easier than 2fb ones

2fb

These are beginner friendly setups. Lots of people had success with cooperrekcahpogo https://discord.com/channels/772964112908156938/822611544231772170/1103569291732856862 or meemeepogo https://discord.com/channels/772964112908156938/822611544231772170/1158701783611359232 . Both are basically different ways to get the timing for when to pogo the bouncy mushroom and are pretty lenient. Cooperrekcahpogo is a 2fb variant of cooperpogo 1fb setup (see below), so it makes a bit easier to switch later on.
For people who have experience with 1221 firepogo, https://discord.com/channels/772964112908156938/836364889604751450/1356194229545861201 is a 2fb setup that mimics firepogo movement. This setup is not recommended for people who are learning epogo from scratch, only for people who already know firepogo.

1fb

There are lots of different setups, the idea is the same as 2fb but timing is tighter. Lots of top runners use Callipogo https://discord.com/channels/772964112908156938/822611544231772170/896298303589855242 or CCpogo https://discord.com/channels/772964112908156938/822611544231772170/916160933485768764 .
Cooperpogo https://discord.com/channels/772964112908156938/822611544231772170/935163254798417990 is a tighter version of cooperrekcahpogo so it's easier to pick up coming from it. Many other 1fb setups can be found here: https://discord.com/channels/772964112908156938/822611690871980092/1228407371387113634

0fb

These setups are generally harder than 1fb but not faster. Mainly used in ibaldur routes. At the time of writing, 0fb are still being labbed, so I'll provide a tentative list below that will probably become outdated soon.

Consistent alternative to ouipogo for routes without fireball. Pretty easy , you wanna upslash the spore to explode it. Ouipogo has a low chance to send you the wrong way, so this eliminates that possibility and is the same speed. For reference, about 0.45 faster than the classic epogo and 0.35 slower than a good firepogo.
The visual cue is to walk off when the spore gets to that mushroom in the background. play around with it a little bit because the way you pogo the mushrooms matters for the timing

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meemee (pings okay!)

Very simple and easy setup for lp epogo. Full jump slightly to the left as soon as you touch the platform, then fall right to the mushroom. Use mushroom pogo to move to the middle of the platform and wall (make sure not to go too far left or the spore will bounce). The dash after is super lenient, you can go pretty low and it will still work. The trick has been very consistent for me in practice and the timings are all lenient.
The setup is dependent on sporg being asleep so if you miss but still have soul you need to do a backup (such as 2nd video) to get the setup again.

Apparently i didnt post this in strats when I found it a while back but this one (which i call cooperrekcahpogo because it's based on a combination of my old setup and cooper's setup) is imo the easiest LP epogo setup by far. Anyone who's still doing my old setup should switch to this one. Start the dashes when you hear the sporg spawn, there's no need for visual cues or anything, and like with my old setup the timing for the dash is really easy because the bonk on the platform slows your vertical momentum.

Deleted User

not sure if this is already found but this strat is fairly consistent, I think it can save a bit of time but unsure

daanolav

fast lp epogo (you're not pogoing the explosion but sure) with dash and vs, this was done at 50 fps, if higher is possible it's pretty tricky, the pogo off the bouncy mushroom is fairly precise because you have to be very low and left

A consistent low% epogo strat for current patch. Much easier than the previous version. These were done at 200 fps

Forgot to post this when i found it a while back. Easiest epogo i've come found by far; dash into the wall when the sporg goes over the circled mushroom in the background, fall right and pogo off the bouncy mushroom so that you bonk into the platform, then dash 2fb pogo

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binary01103

A more consistent way of doing epogo for current patch.

!!cerpin

bc i saw blue's post so might as well share another possible setup

💙AlejsXY💙

Another explosion pogo for 1 fireball epogo, this one should be the more easy/consistent, everything is bufferable.
Neutral dash from the little shroom on the right, dash off the platform as soon as possible and move to the left of the two shrooms on the bottom then jump to the bouncy shroom.

earlynot

consistent 1fb epogo its also the original 1fb strat

On the epogo trend, an adaption of CC’s earlier post I found in my search for brain off setups, where you literally can buffer every single input, no waiting...

allison8bit

I was messing around with 1fb epogo earlier and found this setup easier and a bit more comfy. Idk if anyone has seen or used it before, but I can remove it if it is already known.

Variation of the damage boost variations of epogo (Ouipogo, Sawayoshi's pogo, etc) that uses hardfall to time everything. Discovered accidentally trying to get fireball epogo.

!!cerpin

a trans dash near the top of the high wall to use the entire shroom bounce and land on top of the platform for the exit

sawayoshi

fast epogo strat that utilizes knockback to get you under the ledge. variant of fireb0rn's fireball epogo. consistent, run-viable. slightly faster than fireball epogo due to soul collection but more risky, as you take 2 damage attempting it. useful in virtually any category, perhaps not worth in categories that go to city through city crest right after.

(recorded w/ timescale and sped up for 60fps viewing pleasure)

ins0mnia (she/her)

RNG dependent on big boi at start of room
112 gets pogo at end for extra soul hit, 106 doesn't due to enemy pos
https://www.youtube.com/watch?v=uopZ8faU5wQ
Original post by Zaliant